The Game Design merit badge teaches Scouts how games are made. It is not just about playing games; it is about creating them. Scouts learn about different types of games like board games, card games, sports, and video games. They explore how games work and what makes them fun.
When working on the Game Design merit badge, Scouts learn to plan and create their own game. They figure out the rules, set goals, and make sure the game is fair. This helps them develop problem-solving skills. They also get better at thinking creatively.
The Game Design merit badge teaches Scouts to work through trial and error. Scouts learn to test their game and make changes based on feedback. This teaches patience and teamwork. It helps them see how ideas can be improved with practice and persistence.
Earning the Game Design merit badge can help Scouts in the future. It builds skills that are useful in school and careers, like critical thinking, communication, and project management. It is a fun way to learn important skills while creating something new.
Find specific helps for some of the Game Design merit badge requirements listed below. Some of these resources will just give the answers. Others will provide engaging ways for older Scouts to introduce these concepts to new Scouts.
Do the following:
To complete the Game Design merit badge, Scouts must analyze games from different mediums. A medium is the format or way a game is played. Here are some common mediums, along with examples of games and analysis of how each one works.
Board Games
Board games are usually played on a flat surface with pieces, cards, and dice. Popular examples include Monopoly, Chess, and Catan. In Monopoly, players buy and trade properties to earn money. The goal is to bankrupt other players. The game uses strategy, but also relies on chance because of dice rolls. Board games are often about strategy, planning, and luck.
Card Games
Card games use a deck of cards. Some well-known card games are Uno, Poker, and Magic: The Gathering. In Uno, the goal is to get rid of all your cards by matching colors or numbers. Card games require quick thinking and decision-making. Some are mostly based on luck, while others use more strategy.
Video Games
Video games are played on screens using computers, consoles, or mobile devices. Examples include Minecraft, Fortnite, and Super Mario Bros. In Minecraft, players explore, build, and survive in a blocky 3D world. Video games often mix problem-solving, creativity, and reaction speed. They can be single-player or multiplayer.
Sports and Physical Games
Sports are physical games played with a ball, equipment, or just people. Examples are Soccer, Basketball, and Tag. In Soccer, teams try to score goals by kicking a ball into a net. Sports require physical skill, teamwork, and strategic planning. Unlike other mediums, they also test endurance and agility.
Role-Playing Games (RPGs)
Role-playing games are games where players take on roles and act as characters. Examples include Dungeons & Dragons, Pathfinder, and Call of Cthulhu. In Dungeons & Dragons, players create characters, explore worlds, and solve challenges with teamwork and creativity. RPGs rely on storytelling, imagination, and collaboration among players.
Puzzles
Puzzles are games that challenge players to solve a problem or find a solution. Examples include Rubik’s Cube, Crossword Puzzles, and Sudoku. In Sudoku, players fill in numbers on a grid following specific rules. Puzzles are usually solo games that require logic, concentration, and patience.
Tabletop Miniature Games
These games use small models to represent characters or units. Examples include Warhammer 40,000, HeroClix, and Star Wars: X-Wing. In Warhammer 40,000, players use miniatures to engage in strategic battles on a tabletop. These games often combine strategy, tactics, and detailed planning.
Analyzing games from all these mediums helps Scouts understand different ways to design games, which is key to completing the Game Design merit badge. It helps them see how rules, strategy, and player choices vary across different formats.
To earn the Game Design merit badge, Scouts must understand why people play games. People play games for many reasons. Here are some of the most common reasons, along with examples of games that fit each reason.
To Have Fun
The main reason many people play games is for fun. Games let players enjoy themselves, relax, and take a break from daily life. For example, Mario Kart is a racing video game that’s fast-paced and exciting. Players can race against friends or computer opponents, making it a fun and competitive experience.
To Socialize
Some people play games to spend time with friends or meet new people. Games bring people together. Among Us is a popular social deduction video game where players work together (or deceive each other) to find the impostor among the crew. The game is fun in groups and encourages communication and teamwork.
To Compete
Many games are about competition. Players enjoy testing their skills against others and trying to win. Chess is a classic example of a competitive game. It is a two-player board game where strategy and thinking ahead are key to winning. People who like competition often enjoy games that require skill and planning.
To Learn
Games can also teach new skills or knowledge. Educational games are designed for learning while having fun. For example, Oregon Trail is a video game that teaches players about life on the historic Oregon Trail. It shows the challenges of the journey while making it engaging.
To Explore
Some games allow players to explore new worlds, stories, or ideas. This exploration is a big reason people play role-playing games (RPGs) or open-world video games. Minecraft is a video game where players can explore endless landscapes, build structures, and survive in different biomes. It encourages creativity and exploration.
To Solve Problems
Some people enjoy games that make them think and solve problems. Puzzles are popular for this reason. Sudoku is a puzzle game that requires logical thinking and patience to fill in a grid with numbers. Problem-solving games help people improve their focus and analytical skills.
To Experience Stories
Story-based games attract people who enjoy narratives and character development. In role-playing games like Dungeons & Dragons, players follow and create stories with their characters. Players get to act out adventures and influence the story’s outcome through their decisions.
Understanding why people play games helps Scouts complete the Game Design merit badge. It shows how games meet different needs, which is helpful when designing games of their own.
Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.
To earn the Game Design merit badge, Scouts need to know key terms used in creating games. Here are 17 important terms, each with definitions and examples from popular games.
Story
The story is the plot or narrative of a game. It guides what happens and gives players a reason to care. For example, in The Legend of Zelda, the story follows Link’s quest to rescue Princess Zelda and save the kingdom of Hyrule.
Setting
The setting is the time and place where a game takes place. It creates the atmosphere. In Minecraft, the setting is an open, blocky world with forests, caves, and oceans. Players can explore and build freely within this setting.
Characters
Characters are the people, creatures, or avatars in a game. They can be heroes, enemies, or supporting roles. In Super Mario Bros., the main character is Mario, who players control to navigate levels and defeat Bowser.
Play Sequence
Play sequence is the order of actions or turns in a game. In Uno, players take turns in a clockwise order, playing one card at a time. This turn-based play sequence helps keep the game organized.
Level Design
Level design refers to how the levels or stages of a game are structured. In Super Mario Bros., each level has different platforms, enemies, and obstacles that make the game more challenging as players progress.
Interface Design
The interface is how players interact with the game. It includes menus, buttons, and controls. In Fortnite, the interface shows the player’s health, weapon options, and the map, making it easy to navigate the game.
Difficulty
Difficulty refers to how challenging a game is. In Dark Souls, the difficulty is high, with strong enemies and complex battles. Players often face tough opponents, making it a game known for its difficulty.
Balance
Balance ensures that a game is fair and that no player has an advantage. In Chess, both players start with the same pieces and the same opportunities, making it a balanced game.
Depth
Depth refers to how much there is to learn and master in a game. In Magic: The Gathering, players can develop complex strategies and use different decks, creating a lot of depth in gameplay.
Pace
Pace is the speed at which a game moves. Call of Duty has a fast pace, with quick action and combat. The pace keeps players engaged and requires quick reflexes.
Replay Value
Replay value measures how often players want to play a game again. In Minecraft, the ability to create and explore different worlds gives it high replay value. Players can have a new experience every time.
Age Appropriateness
Age appropriateness determines if a game’s content is suitable for a certain age group. Animal Crossing: New Horizons is age-appropriate for younger players, with no violence and a focus on building and exploring.
Single-Player vs. Multiplayer
Single-player games are played alone, while multiplayer games involve other players. Solitaire is a single-player card game, while Among Us is a multiplayer game where players work together (or deceive each other).
Cooperative vs. Competitive
In cooperative games, players work together to achieve a goal. In competitive games, players try to win against each other. In Overcooked!, players cooperate to cook and serve meals. In contrast, Mario Kart is competitive, with players racing against each other.
Turn-Based vs. Real-Time
Turn-based games let players take turns, while real-time games happen continuously. Pokemon battles are turn-based, where players choose attacks one at a time. Fortnite is real-time, with players moving and attacking without waiting for turns.
Strategy vs. Reflex vs. Chance
Strategy games rely on planning and tactics, reflex games require quick reactions, and chance games depend on luck. Risk is a strategy board game where players plan to conquer territories. Street Fighter is a reflex game that tests reaction speed. Yahtzee is based on chance, with players rolling dice for the best score.
Abstract vs. Thematic
Abstract games are not tied to a specific story or theme, while thematic games are based on a story or setting. Checkers is an abstract game focused on moving pieces to capture the opponent’s pieces. Dungeons & Dragons, on the other hand, is highly thematic, with a story-driven fantasy setting.
Understanding these terms helps Scouts complete the Game Design merit badge, as they learn what makes games fun, challenging, and engaging.
Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
To earn the Game Design merit badge, Scouts need to understand intellectual property (IP). IP includes ideas, inventions, and creations that someone has made. In the game design industry, IP covers everything from the story and characters to the code and artwork of a game. Protecting IP is important to ensure creators’ work is not stolen or copied.
Types of Intellectual Property in Game Design
There are several types of IP in the game design industry:
How Intellectual Property is Protected
IP is protected by laws that give creators rights over their work. Copyrights, trademarks, and patents must be registered with the government to have legal protection. This allows creators to control how their work is used and to take legal action if someone copies it without permission. Protecting IP encourages more creativity, as designers know their work will be safe.
Licensed Property
A licensed property is an existing IP that one company allows another to use, usually for a fee. For example, LEGO Star Wars is a licensed property where the LEGO company got permission from the owners of Star Wars to use the characters and story in its games. This way, both companies benefit, and fans enjoy a new game based on a familiar world.
Learning about IP helps Scouts understand why it is important to respect others’ work and how to protect their own creations when working on the Game Design merit badge.
Do the following:
To complete the Game Design merit badge, Scouts must understand how changing rules affects a game. When rules or objectives change, the way players act and feel during the game can also change.
Kickball is a fun, outdoor game similar to baseball, but played with a rubber ball that players kick instead of hit with a bat.
In standard kickball, two teams take turns kicking and fielding. The kicking team tries to score runs by running to bases, while the fielding team tries to get three outs by catching the ball or tagging runners. The team with the most runs at the end wins.
Proposed Rule Changes
Testing rule changes helps Scouts understand how game design affects gameplay, which is an important part of the Game Design merit badge.
Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook.
You must have your merit badge counselor’s approval of your concept before you begin creating the prototype.
Creating a new game is an important step in earning the Game Design merit badge. Here’s a step-by-step guide to help Scouts design their own game, along with tips for each part of the process. This guide will help you think through all the elements needed for a complete game design.
Step 1: Write a Vision Statement
The vision statement is the foundation of your game. It should include the following:
Be clear and specific in your vision statement. This helps guide the rest of the design process and keeps the game focused.
Step 2: Identify Why Players Would Want to Play
Think about what makes your game fun, engaging, or challenging. Ask yourself:
Understanding why people would enjoy your game will help you create features that appeal to players. It’s also useful for making sure your game meets player expectations.
Step 3: Make a Preliminary List of Rules
Rules define how the game is played. When creating rules, consider:
Keep the rules clear and easy to follow. Use simple language, and try to keep the number of rules manageable at first. You can add complexity later if needed.
Step 4: Define the Resources
Resources are the things players use to play the game. These could be:
Make sure the resources are balanced, meaning that they are useful but not overpowered. Resources should add to the strategy and fun of the game.
Step 5: Draw the Game Elements
Create rough sketches of your game elements. This could include:
You don’t need to be an artist. These are just rough sketches to help you visualize the game. The goal is to make sure everything fits together and makes sense.
Game design is about creativity, testing, and improving. As you work on your game for the Game Design merit badge, be open to feedback from others. Try playing the game yourself or with friends to see what works and what doesn’t. Adjust the rules, mechanics, or story based on player feedback. This process helps you create a better game and understand how game design works.
Do the following:
To earn the Game Design merit badge, Scouts must create a prototype of their game, test it, and make improvements. Prototyping involves creating a working model of your game. This allows you to see how it plays, identify problems, and make changes to improve it. Here’s how to approach the prototyping and testing process, along with tips to consider.
Step 1: Build a Prototype
A prototype is a basic version of your game that can be played. It doesn’t have to look perfect; it just needs to work.
Keep it simple. The goal is to see if the game works, not to have a polished final product.
Step 2: Address Player Safety
If your game involves physical activity, make sure you consider safety rules and equipment.
Think about safety from the beginning. Make sure the rules encourage fair play and reduce the risk of accidents.
Step 3: Test the Prototype with Players
Invite people to play your game. Try to get enough players to match the player format (e.g., multiplayer, team-based, etc.).
Take detailed notes about how the game was played and what players said. This information will help you improve the game.
Step 4: Fix Problems and Make Changes
Identify and fix unclear rules, gaps, or other issues.
Explain why you’re making the change. Is it to improve balance, increase fun, or fix a flaw? Have a clear reason for each change.
Step 5: Test the Game Again
Play the game again with the changes.
Be patient—game design is a process of trial and error. Not every change will work as expected, and that’s okay.
Step 6: Repeat the Process
Repeat steps 3 to 5 at least two more times, testing with different players or groups.
By the end of multiple tests, you should have a clear idea of what works best. The goal is to create a game that is enjoyable, fair, and well-designed.
Prototyping and testing are critical parts of game design. This process helps Scouts understand how games are made, improved, and polished. It also teaches the importance of listening to feedback, making adjustments, and being persistent—skills that are valuable for the Game Design merit badge and beyond.
Blind test your game. Do the following:
To earn the Game Design merit badge, Scouts must conduct a blind test of their game. A blind test means sharing the game with new players who haven’t seen it before. This helps identify unclear instructions, confusing rules, and other issues without giving hints or guidance.
Here’s how to conduct a blind test effectively and get useful feedback.
Step 1: Write a Complete Instruction Sheet
The instruction sheet should include everything players need to know about your game.
Have someone read the instructions before the blind test. If they find it confusing, make adjustments to make it clearer.
Step 2: Share Your Prototype with New Players
Find a group of players who have never seen your game before. Provide them with:
You can use family members, friends, or classmates as testers, as long as they haven’t played the game or seen it in previous testing rounds.
Step 3: Observe the Blind Test
Watch the players set up and play the game using only the instructions provided. Do not answer questions, offer hints, or clarify rules.
Be patient and let players figure things out on their own. The goal is to see if the instructions are clear enough for them to understand without help.
Step 4: Review Feedback with Your Counselor
Share your game design notebook with your Game Design Merit Badge counselor, including all notes from the blind test.
Be open to making changes based on feedback. This step helps improve your game and makes it more enjoyable for players.
Blind testing is one of the most valuable parts of the game design process. It shows how well players understand the game based on written instructions alone. This step helps Scouts improve their game design skills by learning to communicate clearly and make adjustments based on real player experiences.
Do ONE of the following:
The Game Design merit badge introduces Scouts to the game development industry, which has many different career opportunities. Here are some careers in game development or game-related education for you to explore.
Game Designer
Game designers create the ideas, rules, and concepts for games. They decide how the game will work, what the player will do, and how the story will unfold. They focus on making the game fun and engaging.
Game Programmer
Game programmers write the computer code that makes games work. They turn game designs into playable software, working with graphics, sound, and player input to create the final game.
Level Designer
Level designers create the stages or levels within a game. They design the layout, obstacles, and challenges that players will face. They focus on making levels balanced and interesting.
Game Artist
Game artists create the visual elements of a game, including characters, backgrounds, and objects. They design everything the player sees, using skills in drawing, animation, or 3D modeling.
Sound Designer
Sound designers create the music, sound effects, and audio for games. They add everything from character voices to background music, helping to create the game’s atmosphere and mood.
Quality Assurance (QA) Tester
QA testers play games in development to find bugs and errors. They report problems so the development team can fix them. QA testers ensure the game works as intended and is fun to play.
Game Producer
Game producers manage the overall production of a game. They organize the team, keep the project on schedule, and make sure the game stays within budget. They handle the business side of game development.
Game Writer
Game writers create the storylines, dialogue, and character backgrounds for games. They focus on making the story interesting and making sure it fits well with the game’s theme and mechanics.
User Interface (UI) Designer
UI designers create the menus, buttons, and icons that players use to interact with the game. They make sure the interface is easy to use and helps players navigate the game smoothly.
Game Educator or Teacher
Game educators teach students about game design and development. They might work in schools, universities, or online courses, helping others learn about game design, coding, and art.
Game Animator
Game animators create movement for characters, objects, and effects in games. They bring the game world to life by making characters walk, run, jump, and interact with the environment.
Marketing Specialist for Games
Marketing specialists promote games to players. They create advertisements, trailers, and social media campaigns to help players learn about and buy the game.
Understanding these careers can help Scouts explore different paths in the game industry, which is an important part of earning the Game Design merit badge.
What is the Game Design merit badge?
The Game Design merit badge teaches Scouts how to create, test, and improve games. Scouts learn about game concepts, rules, and how to make games fun to play.
Do I need to create a video game to earn the Game Design merit badge?
No, you do not need to create a video game. You can design any type of game, including board games, card games, sports, or role-playing games.
Do I need special skills to earn the Game Design merit badge?
You do not need special skills. You just need to be creative, willing to learn, and ready to test and improve your game design.
What do I need to include in my game design notebook?
Your game design notebook should include your ideas, rules, sketches, test results, and changes you made to your game. It is a record of your game design process for the Game Design merit badge.
How long does it take to earn the Game Design merit badge?
The time it takes depends on how quickly you create and test your game. It usually takes several weeks to complete all the requirements, including testing and making changes.
Can I work with other Scouts to earn the Game Design merit badge?
Yes, you can work with other Scouts during the testing phase. However, you must create your own original game design.
What types of games can I design for the Game Design merit badge?
You can design board games, card games, sports, role-playing games, or video games. The choice is yours.
Do I have to present my game to my Game Design merit badge counselor?
Yes, you must present your game and your game design notebook to your Game Design merit badge counselor. You will discuss the game’s development, testing, and any changes you made.
Can I change the rules of my game during testing?
Yes, you are encouraged to change rules based on feedback. Improving your game is an important part of earning the Game Design merit badge.
Why is testing important for the Game Design merit badge?
Testing helps you see if your game is fun, fair, and clear. It shows you what works well and what needs to be changed.
The Game Design merit badge teaches Scouts how games are created. It covers different types of games, from board games and card games to video games and sports. Scouts learn about game mechanics, rules, themes, and storytelling. This merit badge isn’t just about playing games; it’s about making them fun and challenging for others.
To earn the Game Design merit badge, Scouts need to create their own original game. They begin by coming up with a vision, including the theme, medium, and objectives. They write the rules and define how the game works. Scouts also test their game with other players to see if it’s enjoyable, fair, and clear. They make changes based on feedback to improve the game.
Throughout the process, Scouts learn important skills like problem-solving, creativity, and teamwork. They also explore how different parts of a game fit together, making the overall experience engaging. The Game Design merit badge helps Scouts understand what it takes to bring ideas to life and create games that others will enjoy playing.
Earning the Game Design merit badge is a chance to dive into the world of game development. It’s a fun, hands-on experience that teaches valuable skills that can be used in many careers. Whether a Scout wants to design video games or simply make up a new backyard sport, this badge helps them understand the basics of good game design.